![]() Tim Cain mentions near the end that Fallout 1 was originally designed with 3 vertical layers of playable space but the engine ran slow, which is why the game ended up properly 2d in gameplay. ![]() There is some stuff that I think is 100% brand new details. It's almost all about Fallout 1 with bits of 2 and all 3 fallout 3's mentioned at the end but not really touched on due to lack of time, being Bethesda's and the two failed BI ones.Ī lot of this is neat, it's rare that we see 3 Fallout 1 devs all in one place. Quick notes for people who haven't seen it.
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